Tuesday, November 29, 2011

Well it's live!

http://itunes.apple.com/us/app/flip-the-bird/id452552250?mt=8

Now go buy it! ;) I really really hope you like it! Or at least get 1/8 to 1/12 of a movie ticket's worth of entertainment out of it!

We already have the first update in the works! That update should be out in a few weeks (before Apple stops processing them for the holidays. Those folks need a break too!)
The plan for that includes (but not limited too):
Complete iPad support (sizing HUD elements etc)
Fixes to spawn placements
Tweaks to squirrel jumping and gliding physics
Speed up the story
Fix an intermittent crash when you play the story twice
Lengthen the background (it is not quite as infinite as originally planned).

Sunday, November 20, 2011

Well take a look at that... in game screen shots!

Here is a link to a gallery of screen shots...

Actual "Flip the Bird" in-game screen shots!

But until Apple approves the game, I just MAY be faking this whole adventure...

Just saying...  Some people go to great lengths to cover up their false promises...

;)

Turtle Surfing! 1 of 4 travel modes in flip.. Sometimes the hardest... but I love it!


Battle stations! This is NOT a drill!

There are points in your life that you look back on and say "WOW!" that was an important moment... One of those is potentially coming up for CodeWorx. We have been working on 'Flip the Bird' for a while now (in conjunction with Appsomniacs.com and Mulch Media) and that ships TONIGHT (Nov 21st 2011)...

Then why am I blogging... Shouldn't I be coding? Well good question...

We are going to need your help, just like Flip needs your help to make it on his own in his forested world. We need you to be ready to spread the word when Apple releases our game to the app store. I'll raise the alarm when it's go time! Work on your speeches to tell your family... your friends... and why stop there TELL THE THE WORLD!


 
Thank you for any kind word you may spread!
Stay tuned...



Sunday, November 13, 2011

Long nights and the end is near! But that is a good thing!

Meet Goose. He is a crow.

Flip gets an uncomfortable ride from 'Goose' the Crow
There are lots of code and graphics updates going in. We are *almost* to the point of tweaking gameplay for the final release... Chad and Meredith are doing a bang up job putting up with my crazy ideas. I'd say all is going well...

We still have some critical things to do though... Gonna be tight.

I am excited to announce we have picked out our music for the game too!


7 days to delivery! Let the crazy release push begin!!!




Saturday, November 5, 2011

Apple says give us binaries or lose the name

The 'boss' called us into their office. They want some results! We gave 'em the bird... (well... not really, but we are going to!!!) We will "Flip the Bird" no later than November 21st 2011. Some point after that Apple will eventually approve our binaries and 'Flip' will be for sale on the app market for all to enjoy.

This is not tragic. The timing is really bad in our personal lives (we found ways to work around those and manage to keep life together as well.) Nor are we mad about it. We are scrambling though.

We wanted to ship very *very* soon anyway, but this simply forces our hand. We are planning to cut a few features for the initial release to only have them appear in near future updates in, around, and beyond the 2011 holidays (like achievements and such. Nice things to have but are useless decoration with out solid core game play) We are certain it will work out. This is making us act. I can accomplish work without a deadline, but I work harder with one.

Less blogging! More coding!